WAYNE_LLAMADO
Computer Engineering Student • Narrative Systems Designer • Game Developer
Building atmospheric games and reflective interactive experiences.
OBSERVATION
“People reveal themselves faster through systems than conversation.”
SELECTED_WORKS
A narrative exploration game where deceased souls journey toward an unknown destination. Players interact with wandering spirits, uncover regrets, and reflect on unresolved lives.
A troll platformer designed to break player expectations at every step. What looks fair usually isn’t, what feels safe usually isn’t, and what you learn is often wrong. The game tests patience, pattern recognition, and stubbornness through deliberate misdirection.
A retro-inspired text-based narrative focused on confinement, uncertainty, and player interpretation.
ABOUT
Computer Engineering student focused on narrative systems, emotional design, and experimental interactive experiences.
My work explores atmosphere, ambiguity, player interpretation, and reflective storytelling. I enjoy building experiences that leave emotional residue instead of just completed objectives.
Outside game development, I also explore writing, interactive fiction, and system-focused design.
Currently pursuing opportunities in game development and interactive media.
Narrative Design
Unreal Engine
Atmospheric Systems
Seeking Opportunities
FIELD_ARCHIVE
Contact
Interested in narrative systems, atmospheric design, and reflective interactive experiences. Currently finishing college while continuing personal game development projects.